How to Skin Objects
Skinning weapons, and other objects has been incredibly popular in other games, and now you can do it in Crysis too!
Skinning weapons, and other objects has been incredibly popular in other games, and now you can do it in Crysis too!
This map may not look as realistic as Seith’s Little Island, but for a playable map it’s looks amazing, and appears to be designed quite well. Just image what we’ll see over the next few months!
Check it out
When you first put vegetation on the terrain you’ll most likely notice it doesn’t look right. That’s why you need to change some settings to make it look natural and believable.
Basically, I want to get a feature going on cryengine2.org where map and mod makers can post progress of their maps. This does two things:
1. Advertises your map/mod 2. Shows the community what goes into your mod/map
I’m looking for just a few people to occasionally (there will be no deadlines […]
Using the Voxel tool you can create caves or tunnels on the side of cliffs or mountainsides.
Gone are the days where all clouds are just flat images in the skybox! Volumetric (3D) clouds really add to the immersion when sky diving, or flying around in helicopters.
Okay, what this guy has done with CryEngine 2 in a matter of days is just amazing, and just makes me wonder what will be created over the next few years.
You can see all the pictures of this map here. He also gives some good tips at making realistic maps.
Using the Voxel tool you can create blobby style meshes to add to your terrain such as: natural bridges, caves or overhanging ridges that extend over existing terrain.
Solids, whilst they can be used on their own to create decent structures, are also very useful to be used as placeholders, and then exported to 3DS Max. Using this placeholder you can then create an accurately scaled model easier.
Adding a crack of lightning every now and then to your creation can really add to the mood. Another simple click, drag, and drop!