How to Skin Objects
Skinning weapons, and other objects has been incredibly popular in other games, and now you can do it in Crysis too!
Skinning weapons, and other objects has been incredibly popular in other games, and now you can do it in Crysis too!
When you first put vegetation on the terrain you’ll most likely notice it doesn’t look right. That’s why you need to change some settings to make it look natural and believable.
Using the Voxel tool you can create caves or tunnels on the side of cliffs or mountainsides.
Gone are the days where all clouds are just flat images in the skybox! Volumetric (3D) clouds really add to the immersion when sky diving, or flying around in helicopters.
Using the Voxel tool you can create blobby style meshes to add to your terrain such as: natural bridges, caves or overhanging ridges that extend over existing terrain.
Solids, whilst they can be used on their own to create decent structures, are also very useful to be used as placeholders, and then exported to 3DS Max. Using this placeholder you can then create an accurately scaled model easier.
Adding a crack of lightning every now and then to your creation can really add to the mood. Another simple click, drag, and drop!
Applying Texture to an empty terrain seems to be one of the less obvious things for people to be able to do, but in the end, it actually isn’t too difficult if you follow these steps!
A common confusion amongst Sandbox 2 newbies is the lack of anything under Archetype Entity, unless you open a premade map. Don’t worry, you’re Sandbox is not bugged, you just have to do something very simple!
Without roads how would we get around? Of course, you can drive off road, but then again, nothing is better than speeding along a nice and flat stretch of highway. Find out how to get that feeling in your map!