Archive for the 'Level Design' Category

Creating Volumetric Clouds

Gone are the days where all clouds are just flat images in the skybox! Volumetric (3D) clouds really add to the immersion when sky diving, or flying around in helicopters.

Applying Texture to Terrain

Applying Texture to an empty terrain seems to be one of the less obvious things for people to be able to do, but in the end, it actually isn’t too difficult if you follow these steps!

Creating Roads

Without roads how would we get around? Of course, you can drive off road, but then again, nothing is better than speeding along a nice and flat stretch of highway. Find out how to get that feeling in your map!

Creating a Quick Height Map (in L3DT)

This tutorial covers the absolute basics of using L3DT to create a height map for CE2, there are many other options in this small program worth playing with so I suggest giving them all a try.

Creating Terrain

Unless you want a completely water based map, you’ll need some terrain! Terrain (basically a fancy word for land) is generated using height maps. Height maps are simply a flat image, with only shades of black and white in them. The white areas reflect the highest points, and the black areas represent the lowest points, […]