Archive for the 'Physics' Category

GravityVolume

You know those tubes that use vacuums to take messages from one destination to another? Well, that is what I like to think of the GravityVolume tool as. It works similarly to the Road or River tool, but when your player, if you stand at the start point you get sucked towards the end point […]

Applying Physics to Objects

Learn how to add physics to any object or model you desire! This is a popular question, as a lot of the objects don’t have physics already enabled on them, so you have to do them yourself. It’s not completely obvious, but it’s still incredibly easy.