How to Skin Objects

Skinning weapons, and other objects has been incredibly popular in other games, and now you can do it in Crysis too!

For this tutorial you will need the Adobe Photoshop DDS Plugin I’ve previously posted about and Photoshop itself.

Navigate to the Game folder under your Crysis installation

image

image

Open Objects.pak with WinRAR (or something similar) - remember to back this up as you will be making changes to the files inside it.

image

image

Navigate to Objects > Weapons > US > Scar > Textures and then open scar.dds with Photoshop

image 

Note
It’s probably better to actually extract the texture and place pack in Objects.pak later.

You should now see the texture for the Scar.

Now use some Photoshop magic to make the texture unique! Consider increasing contrast, messing around with colors, putting an image over it etc.

Go to File > Save (save it as a PSD first if you want to edit it again later)

image

Leave the settings as default and click Save.

image

Here is a very basic skin I made in about five seconds, but I still reckon it looks neat, and it’s a great way to personalize Crysis!

image image

9 Responses to “How to Skin Objects”

  1. i can’t open the dds files in photoshop!
    what am I doing wrong? Someone please help me.

  2. Mobius_One_Fox3 on November 15th, 2007 at 1:05 am

    You need to download the Photoshop DDS plugin
    http://developer.nvidia.com/object/photoshop_dds_plugins.html

  3. Gotta download the .dds photoshop plugin from nvidia’s website, and install it.

  4. anyone else find this plugin glitchy and laggy?

  5. Hi i have tested it but how can i share my skin with other crysis player? jeah i can send them the .dds file but when they have no idea what they are doing there? is there another solution?

  6. u could just send them the whole objects.pak file with your new skin all packaged up nice?

  7. This is modifying textures, not skinning. Skinning is the process of rigging a mesh to a skeleton for animation purposes.

  8. hot

  9. Uhhhh …. no? Rigging a mesh to a skeleton is called (shock horror) rigging. Skinning is slang for texturing.

Leave a Reply